

In the kitchen is the Newscaster shown in the beginning of the game, as well as a copy of him sitting on the counter and repeatedly grabbing a piece of paper.Īnother small cell which either holds Raiders killed in the Combat Zone, or was supposed to contain fighters when the Combat Zone was planned to be an arena.Ī large area designed to test a companion's reaction to certain things. There are several differences in this map there are Raiders instead of the lone Ghoul, the safe is already unlocked, the chained door is gone, and there are multiple mines near the entrance/exit.Ī copy of the player's Pre-War house, but lacking most furniture. There's another area with a chained door which can be accessed through a hole in the wall, and includes an Advanced-locked safe and a tiny cave with a Rotting Feral Ghoul.Ī copy of the first cellar (zUnusedCellar02).

It contains the power armors used by Gavil, Brandis, and Elder Maxson during "The Nuclear Option", as well as an American flag and a locked locker containing the Beryllium Agitator and Maxson's unique weapon, Final Judgment.Ī medium-sized cellar area.

The one to the west contains multiple Brotherhood members, while the one to the east contains two "hidden compartments" with nothing in them.Ī copy of a building located in the Glowing Sea. A cell with two areas that can only be accessed by noclipping.
